![]() ![]() (This may vary from being told of a break-in at Rihad Palace, or a new discovery in Hammerfell.) Further directed to the city-state of Rihad, the Champion is to hold audience with Queen Blubamka. Post-contact, the Champion must converse with pedestrians, mages and priests on the whereabouts of the Fang Lair.ĭuring search, the Champion will be told of the province of Hammerfell, and some connection between it and the Lair. Go forth with the blessings of the true Emperor, and myself." ―Ria Silmane ![]() I have tried to obscure your identity with a spell, but I do not know how well it will hide you. I do not think Tharn knows of your escape, but I can do little else in this form. Somewhere in its dank depths lies the first piece of the Staff of Chaos. Perhaps that are sages, or scholars who would know of this place. Legend has it that a Great Wyrm drove the Dwarves from their home in the Dragon's Teeth, and took the Lair for itself. Throwing axe, staff, metal shield & dented helm are in the armory.Ria Silmane, dream bridging with the Champion.It is said that the Fang Lair was originally built by the Dwarves of Kragen. Leather leggings - in locked room Warm throwing knives (2) - in firepit Try pouring a potion onto the fire Bag for throwing stones - Wooden shield - in barrel in locked room Secret panel - hides a switch to open Secret room Secret panel - hides a switch to open Secret room Secret panels - (11,4),(14,13),(21,10),(16,19),(8,3) *NEEDED* Afri's Orb - held by sharga Brass key - one held by sharga in room one held by sharga in hallway Bronze key - held by ant that appears when you break open the grain bags Steel key - held by sharga Secret panel - hides a switch to open Secret room which contains (among other things) Broadsword You definitely can't do any magic without it. *NEEDED* the journal on the table I don't know if the game can be finished without it. Stairs down (5,11) - Unlock both doors, but head down the eastern stairs first. Secret panel hides a switch to open a secret room down Ruins lvl 1Press shift-F8 to display current location. Giant sharga - Fountain - down NE Towerīronze key - in barrel farm - Breaking the barrel the one with the brass key, releases an (almost) endless stream of ants to practice your fighting skills on. Open panel & flip lever to open wall sharp knife - inside secret room (above) in secret panel down SE Tower Secret room - Flip lever three times (down, up, down). Leather armor - in room behind broken table Start there are 4 towers for this level, but only 2 are connected. A button in the room past the trap disables it.Įntrance SpoilersPress shift-F8 to display current location. If you do this several times, the trap will run out of arrows. You can put something on the floor plate to trigger the trap. There is one door on this level that can't be opened from either side.Īrrow trap. Talk about harmless, he can barely stand up straight! If you find the drunk sharga, just ignore him. a very sharp knife - almost impossible to find without help). There is a full set of armor and several good weapons to be found - leather uppers & leggings, one wooden and one metal shield, a dented helm, a broadsword, a hammer, a staff, several throwing daggers, lots of rocks and arrows, grenades (oil flasks), and a dagger of piercing (a.k.a. Unlock them both, but go down the eastern one first. There are two sets of stairs leading down to the lower keep. You also need to find (and keep!) Afri's Orb. There are three keys needed, a brass key (you might find 2 of these), a bronze key (might find 2 also), and a steel key, in that order. ![]() There are many locked doors, hidden rooms, and secret niches on these levels, but no secret buttons or illusionary walls(?). Three of the towers can be reached from the upper keep (including the one you start in), but the fourth tower's door is stuck and can only be opened by coming down from the tower (the first time). You start in one of the four corner towers of the keep. ![]()
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